Terra Memoria developed by Mustard, is a turn-based pixelated role-playing game that takes note of the recent art style OF hd2d that captivated nostalgic fans of the 16-bit era. The mix between pixelated character models in a magical 3D world where crystals power the world (reminiscent of a very popular RPG franchise) has something to offer. The game follows the adventure of six characters who come together to investigate why the crystals secretly disappear.

Terra Memoria has a very simple Action system that deals with a tower system. Each enemy has two elemental weaknesses and several shields (the most common have 3, while bosses have 8). The shield decreases by 1 every time an strike is made, but strikes corresponding to the elementary weaknesses of an enemy not only deal massive damage, but also lower the shield by 2. Therefore, it is always convenient to have a repertoire of different elements to quickly eliminate enemies. However, by and large, action are so simple that no strategy is required, except to cast magic and heal when health is low.

One aspect of Terra Memoria’s lack of gameplay is the lack of escaped action. It’s annoying when the game has a lot of setbacks between zones, and sometimes these zones are several levels below the average. Fortunately, the game does not offer random action; enemies can be seen in the environment and become very aggressive when characters are nearby, which leads to these indispensable action. It would have been nice if air opponents had not strikeed so much, if there is a level 10+ inequality.

The story of Terra Memoria is very striking: every character in your group has something that he is going through. The disappointment is that they are not fully worked out. In fact, the main plot is an abrupt final showdown with a final boss (very simple) and then it ends. I have a feeling that the game needs a DLC just to give a complete story or even give a completely different and deeper one.

A nice feature of Terra Memoria is a simple construction mechanic, where characters are given the task of creating a new city. Materials that are needed for the construction of anything are always purchased, it is not necessary to collect anything other than grinding for money. The residents of the city sometimes have a demand, and when they complete it, she most often always gives rewards in the form of a new type of building to be created.

Overall, Terra Memoria does not fit into the levels of the big RPGs of today or yesterday. Although it has a beautiful art style, the simplified Action system and the lack of a deep story make it a mediocre role-playing game. However, with its little or no stressed gameplay with a minor construction mechanics, it is a great game for those who are looking for a real casual and/or starter role-playing game.

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